Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Blessed with remarkable deftness with their fingers, these Technicians refute all that demean their race as heavy handed, drunkards, and if any liquor is to found on them, then it is only within the strong spirits which they employ in continuous campaign against rust.
Despite their scarcity, they serve as important a role as the standardised teams of Mechanics, and are capable of repairing all but the most severe damage upon any mechanical unit. More importantly, such is their proficiency in their line of work that they have been able to spare time to dedicate on converting those tools that they work with into deadly weapons that are more than a match for any who attempt to harry them.
Advances from: | Mechanic |
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Advances to: | |
Cost: | 25 |
HP: | 50 |
Movement: | 4 |
XP: | 90 |
Level: | 2 |
Alignment: | neutral |
ID | I8 AD_rTechnician |
Abilities: | repairs +8 |
saw blade | 7 - 3 melee | ||
key impact | 9 - 2 melee | ||
screwdriver pierce | 6 - 3 melee | ||
burner fire | 6 - 4 melee | ||
grenade pierce | 10 - 1 ranged | grenade |
Resistances: | |
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blade | 20% |
pierce | 20% |
impact | 20% |
fire | 10% |
cold | 10% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 1 | 50% |
Coastal Reef | 2 | 30% |
Deep Water | - | 0% |
Flat | 1 | 30% |
Forest | 1 | 30% |
Frozen | 2 | 30% |
Hills | 1 | 60% |
Impassable | - | 0% |
Mountains | 1 | 60% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | - | 0% |
Village | 1 | 50% |