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Technician

(image)

Blessed with remarkable deftness with their fingers, these Technicians refute all that demean their race as heavy handed, drunkards, and if any liquor is to found on them, then it is only within the strong spirits which they employ in continuous campaign against rust.

Despite their scarcity, they serve as important a role as the standardised teams of Mechanics, and are capable of repairing all but the most severe damage upon any mechanical unit. More importantly, such is their proficiency in their line of work that they have been able to spare time to dedicate on converting those tools that they work with into deadly weapons that are more than a match for any who attempt to harry them.

Advances from: Mechanic
Advances to:
Cost: 25
HP: 50
Movement: 4
XP: 90
Level: 2
Alignment: neutral
IDI8 AD_rTechnician
Abilities: repairs +8
(image)saw
blade
7 - 3
melee
(image)key
impact
9 - 2
melee
(image)screwdriver
pierce
6 - 3
melee
(image)burner
fire
6 - 4
melee
(image)grenade
pierce
10 - 1
ranged
grenade
Resistances:
blade20%
pierce20%
impact20%
fire10%
cold10%
arcane0%
TerrainMovement CostDefense
Castle160%
Cave150%
Coastal Reef230%
Deep Water-0%
Flat130%
Forest130%
Frozen230%
Hills160%
Impassable-0%
Mountains160%
Mushroom Grove140%
Sand130%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village150%